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Help and hints for MOTU Digital Performer

Using real-time mixdown instead of Bounce

Posted by on Dec 30, 2009 in mixing | 11 comments

All DAW programs have a ‘bounce’ feature available to create a stereo or multi-channel mix of your current multi-track project. In Digital Performer, this ‘bounce’ process occurs offline, and usually happens faster than real time. What this means is that if you have a 2 minute sequence, and you bounce to disk, it takes less than 2 minutes [usually] to create that bounce audio file. But many times the resulting ‘bounce’ file contains errors. It simply does not sound like the mix you’ve been working on for the past week! Automation nodes get cut off, or CC data curves controlling VI parameters get inaccurately rendered. Maybe it’s a midi data bottleneck somewhere, who knows. These errors do not happen all of the time, or even the majority of the time. But it happens enough that Bounce to Disk is...

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Making DP stop at the end of your sequence

Posted by on Dec 30, 2009 in workflow | 0 comments

I was working on a cue recently and practicing a piano part when the phone rang. I forgot to stop playback before walking out of the room, and when I returned, the Playback Wiper was still chugging right along at measure #3575! Hmmm. I had the end-time of my sequence set at measure 74 in the Chunks window. I thought this would act as a brick wall and prevent any data entry or playback after measure #74. Not so. So what’s the big deal, you’re probably asking. Just tap the space bar and be done with it. But it would be nice to not have to babysit DP when I’m doing certain playback/record functions. Like when doing a real-time bounce of a 5 minute cue, for example. Instead of being stuck in my chair just so I can hit...

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